#include <IOKit/audio/IOAudioStream.h>
IOKit/audio/IOAudioStream.h
@class IOAudioStream
@abstract This class wraps a single sample buffer in an audio driver.
@discussion An IOAudioStream represents one hardware sample buffer as well as the direction
of that buffer, the mix buffer that multiple clients mix into as well as a list of
all of the formats to which this buffer can be set.
When an IOAudioEngine is created during init time in the driver, an IOAudioStream must be
created for each sample buffer in the device. Typically, the sample buffer will be interleaved
(or single channel), as a non-interleaved buffer should be divided into multiple single-channel
buffers (and multiple IOAudioStreams).
Additionally, when an IOAudioStream is created it must have all of the possible formats (and
allowed sample rates for each format) set and must have the currently set format specified
(addAvailableFormat() and setFormat()).